- Gameplay: Increased range radar from 50 to 100 meters, an overview of the 200 meters.
- Gameplay: Added special game mode for duels.
- Gameplay: Fixed camera behavior in the lobby when switching modes.
Gameplay: Improved behavior of the camera when the death.
Gameplay: The game has pickups rapid health, armor and weapons.
- Characters: A new character Wasp Girl.
- Characters: Fixed names.
- Map: A new map for the duel of 50 to 150 meters [WIP].
- Map: Improved lighting.
- Map: Improved optimization.
- Weapons: Improved aiming with different scopes.
- Weapons: Added displaying the number of rounds at some of the sights.
- Weapon: Fixed weapon kickback when firing, and now there is no delay.
- Settings: Ping and FPS Displays can now be turned off.
- Settings: Added alternative key bindings for the keys.
- Options: Added the ability to delete the key bindings for the keys.
- Matchmaking: Added the ability to get into the game that is already underway.
- Lobby: Improved interface.
- Lobby: The new lobby card.
- Fixes: Improvements to the client and server stability.
- Optimization: The size of the game was reduced from 22 to 8 gigabytes.
- Optimization: In 2 minutes of the game was reduced loading.
- Interface: Added cinematic animation during the game at the death.
- Interface: Added option to completely disable the keys on the interface during the battle for the key (the key is set in the settings, use the options: when recording motion pictures).
- Interface: An alternative indicator of the standard of living and armor on his left hand while holding the key (the key is set in the settings, use the options: when recording motion pictures)
Planned new game modes, the design of the main characters of the base: medic, engineer, tank. New maps.